Roundup of Hugh’s posts on DKLS from around the web
Hey, everyone!
So, it’s been a pretty crazy few weeks, as Death Knight Love Story finally went live after years of development.
And you might have been surprised about how quiet it’s been here on Strange Company. But the reason is that I’ve been running around frantically blogging about DKLS all over the Web!
So, here’s a quick round-up of all the posts I’ve made about DKLS, from the way we made the music to the reasons for making films in a virtual world at all…
Minecraft, The Sims, And The Future Of Filmmaking - Charlie’s Diary
How I Stopped Worrying And Learned To Love Focus Groups - Charlie’s Diary
A Virtual Filmmaking Primer - Charlie’s Diary
Why Make A Movie Within A Computer Game? - Charlie’s Diary
Introducing … Death Knight Love Story, evolution of Machinima - Charlie’s Diary
How To Survive A Death March - Charlie’s Diary
Tobold’s Blog: Guest Post: How do MMOs reach $200m budgets?
How to take Awesome Screenshots, Part 1: Through the Lens – orcish army knife
Historical European Martial Arts And Sword-Fighting in Death Knight Love Story (DKLS Site)
Motion Capture In Death Knight Love Story Movie (DKLS Site)
Taking Naxxramas and More From WoW to Movie: Death Knight Love Story (DKLS Site)
How We Used Machinima Techniques in WoW to make DKLS (DKLS Site)